Your Players Are the Best in the Region.
Make Sure the Broadcast Looks Like It.
Dropped frames, observer errors, and audio desync don't just frustrate your audience -- they tell sponsors, rights holders, and streaming platforms that your event isn't ready. CBA delivers broadcast-grade esports production with 120fps game capture, 16+ input sources, sub-500ms latency, and a full NDI workflow -- built for competitive gaming at tournament level.
Why Esports Broadcast Is a Technical Discipline
Your Audience Watches World-Class Esports Daily. They Know When Production Falls Short.
Dropped frames, mis-timed observer cuts, and commentary out of sync -- the chat tells you immediately. Sponsors make placement decisions based on broadcast quality. Production is now part of due diligence.
5 Arenas Simultaneously
Managed simultaneously at the Esports World Cup -- each with independent camera crews, observer stations, and streaming infrastructure from one centralised MCR.
120fps Game Capture
Competitive gaming at 60fps looks amateur. We capture at 120fps for broadcast-quality slow motion replay and smooth observer transitions.
<500ms Glass-to-Glass
Via SRT protocol. Your stream stays in sync with the action -- not 30 seconds behind where the result has already been spoiled on social media.
What We Deliver
Complete Esports Broadcast Production
Every technical component of a professional esports broadcast -- configured, integrated, and operated by specialists
Observer Station Setup
Dedicated observer workstations configured per title -- map awareness, player POV switching, and spectator client setup for FPS, MOBA, battle royale, and RTS formats. Observer feeds routed directly into your production switcher.
120fps Game Capture
Hardware game capture at 120fps -- delivering smooth, frame-accurate content for broadcast output and replay systems. No software capture latency. Clean HDMI or SDI signal from the game machine to your production chain.
Multi-Camera Production
Player cameras, crowd wide shots, talent desk, and reaction cams -- up to 16 input sources managed through a broadcast-grade production switcher. Director-led switching with dedicated vision mixer for esports-specific cutting rhythm.
Broadcast Graphics & Scoreboard
Live scoreboard overlays, player name chyrons, sponsor billboards, and match statistics -- driven by a dedicated graphics operator. Templates built to your brand system and tournament identity, updated in real time from match data.
Replay Systems (EVS / Dreamcatcher)
EVS or Dreamcatcher replay systems with dedicated operators -- instant replays, kill-moment slow motion, and multi-angle clip selection. Same systems used at international esports tournaments and tier-one sports broadcasts.
Low-Latency Streaming (<500ms)
SRT and RTMP encoding with sub-500ms glass-to-glass latency -- meeting the technical requirements of betting integrations, live-sync second screens, and real-time audience interaction. NDI workflow throughout production for zero-latency internal routing.
Multi-Platform Streaming
Simultaneous output to Twitch, YouTube, Facebook Gaming, TikTok LIVE, and broadcaster IPTV feeds -- from a single encoded signal. Platform-specific bitrate profiles, redundant encoder failover, and real-time stream health monitoring.
Commentary Booth & Audience LED
Commentary booth infrastructure with IFB monitoring, mixed-minus feeds, and broadcast-quality microphone setup. Venue LED wall integration for crowd-facing content -- including in-arena replay, sponsor messaging, and match countdowns.
CBA Differentiator
10 Gigabit IP Network. Not 20 SDI Cables.
Every production company quoting your tournament will propose the same thing: capture cards in every PC, SDI cables to a patch bay, and an engineer manually routing signals. That architecture was designed for 4-camera studio shows, not 20+ source esports tournaments. CBA deploys a dedicated 10GbE IP backbone instead.
20 Sources, One Network
10 gaming PCs and 10 AI-tracked player POV cameras (OBSBOT Tail 2) connect to a single 10 Gigabit Ethernet backbone. No SDI cables from gaming stations to production. No capture cards at the desk. Every feed is available to every device on the network instantly.
iPad Observer Control
Observers select feeds from any device on the LAN. A web-based multiviewer shows all 20 sources live. Tap to select. Drag to reorder. The producer can lock stations so observers only see their assigned team. No engineer re-patching cables.
Every Feed Recorded
CBA's 10GbE network storage records all 20 NDI feeds continuously at full quality. Post-event, every player screen, every POV camera angle, and every observer selection is available as an ISO recording. Highlight reels from any angle. Nothing is lost.
Software-Defined Routing
If a player moves stations, the feed follows them by name, not by cable number. Brackets change, teams move, stations swap. Zero re-configuration. The IP network discovers feeds automatically. The broadcast mixer receives two clean observer outputs via NDI-to-SDI converters alongside broadcast cameras, replay, and graphics.
Our Process
Built Around the Game. Ready Before Match One.
Every esports broadcast engagement follows a structured technical workflow -- designed around the specific title, venue, and distribution requirements
Technical Brief & Title Review
We review your tournament format, game titles, network infrastructure, streaming destinations, and broadcast partner requirements. Observer station configuration, frame rate targets, and latency windows are agreed before anything is purchased or deployed.
Signal Chain Build & Integration Test
Game capture hardware, observer workstations, production switcher, graphics system, and encoding stack are installed, connected, and tested against your broadcast infrastructure. NDI routing is validated. Streaming destinations are tested with full-load encode before the event.
Live Production Operation
Your CBA team operates every technical position -- observer, replay, graphics, vision mixer, audio, and encoding -- under a designated broadcast producer. Director-led production with full talkback between all positions. Stream health monitored in real time throughout every match.
Post-Match Delivery & Archive
Same-day highlights compiled from replay system. Full ISO recordings archived per camera and game feed. Broadcast-ready clips delivered for social media, broadcaster distribution, or content rights fulfilment -- formatted to spec before the venue closes.
Proven at Scale
Esports Broadcast at Championship Scale
CBA esports production deployed at tier-one competitive gaming events across the GCC -- from multi-arena world championships to regional circuit finals.
Five-Arena Broadcast Operation, Riyadh
CBA delivered full broadcast production across 5 competition arenas at the Esports World Cup over a 3-month tournament season in Riyadh. Each arena ran an independent production chain -- 16+ input sources, 120fps game capture, EVS replay, live broadcast graphics, and SRT streaming to global broadcast partners.
Multi-Title Tournament Broadcast
CBA produced a regional esports circuit covering multiple game titles across a two-day finals event -- observer stations configured per title, Dreamcatcher replay for kill-moment highlights, dual-language commentary booths with mixed-minus IFB, and simultaneous output to Twitch and YouTube at platform-specified bitrates.
"Running five arenas at the same time with different game titles is a logistical challenge most broadcast companies won't take on. CBA had a dedicated team at each venue and a central team watching every stream simultaneously. The production quality across all arenas was consistent -- which is not easy to achieve at that scale."
-- Tournament Operations Director, Esports World Cup, Riyadh
Technical Specifications
Production Infrastructure Built for Competitive Gaming
Why CBA
Esports Specialists. Not Generalists Handed a Controller.
Esports broadcast demands title-specific knowledge, latency-aware infrastructure, and production crews who understand what they're watching. CBA brings all three.
Title-Specific Observer Setup
Observer stations configured per game title -- FPS, MOBA, battle royale, RTS. CBA observers understand the game's spectator client, not just the broadcast software. Observer errors are eliminated at setup, not discovered during broadcast.
Latency-Aware Infrastructure
Every component in the CBA esports signal chain is selected and configured with latency as a primary requirement. Sub-500ms glass-to-glass delivery is not an aspiration -- it is a verified, tested output before every broadcast day begins.
Redundant Streaming Architecture
Dual encoder failover, redundant internet via bonded cellular and fibre, and real-time stream monitoring at every output. A connectivity failure during a semi-final does not end your broadcast -- it triggers an automatic failover your audience never sees.
Scale Without Compromise
CBA has run five simultaneous esports arenas with independent production chains -- proving that production quality does not degrade with scale. Your fifth arena receives the same technical standard as your main stage.
Related Services
Replay Services
EVS and Dreamcatcher replay systems operated by certified broadcast technicians -- delivering instant replays, slow motion, and same-day highlights for esports and live sports events.
Mobile 5G Streaming
Bonded cellular and 5G streaming solutions for esports events where fibre infrastructure is unavailable or insufficient -- redundant connectivity with SRT failover.
Live Event Streaming
Broadcast-grade live streaming for events of any scale -- multi-platform distribution, redundant encoding, and real-time stream monitoring from production to audience.
From the CBA Blog
Technical guides on esports broadcast, streaming infrastructure, and live production
Frequently Asked Questions
CBA streams to Twitch, YouTube, Facebook Gaming, TikTok LIVE, and broadcaster IPTV or CDN feeds simultaneously from a single encoded source. Each platform receives a platform-specific bitrate profile. For events with regional distribution requirements, such as a dedicated Arabic-language stream to a separate destination, we configure separate encoding channels per output with independent monitoring.
Observer setup is title-specific. For FPS titles (CS2, Valorant), we configure spectator client access, player POV switching keys, and radar overlay settings before the event. For MOBA titles (League of Legends, Dota 2), observer stations are set up with map awareness views and player cam routing integrated into the production switcher. For battle royale formats, we use dedicated observer hardware with broadcast-out enabled. All observer feeds are routed via HDMI or SDI into your production chain, not screen-captured over a display.
For standard competitive broadcasts, CBA targets under 500ms glass-to-glass latency, sufficient for most esports streaming platforms and audience interaction. For events with live betting integrations or regulated real-time sync requirements, we can achieve sub-300ms latency using SRT with minimal buffer settings and hardware encoding. Latency targets are agreed during the technical brief and verified before broadcast day.
CBA uses dedicated hardware capture cards, not software capture, to ingest game output at up to 120fps via HDMI or SDI. Hardware capture eliminates the software latency and stability issues that affect consumer-grade capture solutions at broadcast scale. For multi-PC setups (separate gaming and streaming machines), we configure the capture chain to maintain frame accuracy between the competition machine and the broadcast feed.
CBA supports geo-targeted multi-stream distribution, sending a primary international stream to global platforms while simultaneously delivering a regional Arabic-language stream to GCC-specific platforms or broadcast partners. Where rights restrictions require blocking specific platforms in certain territories, we work with your CDN or streaming platform to configure geo-blocking at the distribution level.
Yes. CBA provides multi-language commentary booth infrastructure with isolated audio channels per language, typically English and Arabic for regional events, with additional languages supported on request. Each commentary team receives a clean mixed-minus IFB feed from the production audio desk. Separate language streams are encoded and distributed independently.
In team-based esports (MLBB, LoL, Dota, CS2, Valorant), 10 gameplay feeds run simultaneously. One person cannot track all 10. CBA deploys a 3-tier system: Layer 1 is the 10 gaming PCs. Layer 2 is two team-level observer stations, each receives 5 feeds and selects the best gameplay moment for that team. Layer 3 is a main observer station that picks between both teams. The broadcast vision mixer receives one clean gameplay feed, not 10, so the director focuses on creative composition, not technical routing.
CBA captures sponsor-specific data from both the broadcast infrastructure and audience platform: logo exposure time measured per sponsor per match day, branded clip reach with view counts by platform, peak viewership during sponsored segments timestamped to the second, and audience engagement metrics during sponsor activations. Every social clip is tagged to its sponsor.
Your Players Are Ready.
Make Sure the Broadcast Is Too.
From single-arena regional tournaments to multi-venue world championships -- tell us about your esports event and we'll build the right production workflow.